I then exported the hands out of Photoscan at 6 million polys and imported the model into Maya. Once I had it all set up I was able to quad draw over the model so that I could retop the model.
Once I was done using the quad draw tool I then UV'd the hand the best that I could so that I used as much of the UV space as I possibly could. This will allow me to clean up the bad textures that were baked out of Photoscan.
Once the hands were reUV'd I was able to export the model out of Maya and Into ZBrush. This is where I will create a high poly model using the projection tool to create a new high poly model with the new UV's.
While in ZBrush I had to clean up some parts of the data before I threw the model back into Photoscan for texturing. I achieved this by going back into the geometry history and smoothing out bad areas by tapping on them. Here is the before and the after.
Once the new high poly model was cleaned up and created I was able to export the high poly model from Zbrush and import it into Photoscan so that I can bake the textures onto the new UV's. These are the UV's before and after clean up.
After the textures were baked out I threw the low poly model into Substance Painter and used the high poly to bake the details onto the low poly mesh. Once this was complete I had to fix the highlights on the hands a little bit. So I threw the texture into Photoshop and darkened the photo using the curves tool.
For a little bit of fun I took the skin smart material in Substance Painter to see how it would turn out. I thought it looked pretty good. It just needed some nails.
After everything was baked out and I leveled all of the lighting issues out the best that I could, I put everything into Marmoset Toolbag to create the beauty shots of the completed model. I wish that my textures were a little better but over all it isn't horrible.
For one of my last scans I will try to find a way to do both the first and main concrete corner as well as the wild cat the sits in front of the school. I will also be probably creating a virtual exhibit space that showcases all of the scans that I have done in this class, and maybe even a few extra.

















