I then was able to reUV the new model that I created in Maya, this will allow me to clean up the bad UV's that are usually created in Photoscan.
Once that is completed I throw the low and high poly models into ZBrush and I divide and project the model around the high poly model so that I have better edge flow and UV's. I also use ZBrush to create the final version of the low poly model. This time around their were a few imperfections in the from data so I had to use ZBrush to fix some of the bad areas.
I then take the High poly model with the new UV's and I drop it into Photoscan to reapply the textures. This way the textures look alot cleaner and more organized. The new texture maps looked like this:
Once the textures were baked back onto the models new UVs the next thing to do was to drop the low poly model that I created in ZBrush into Substance Painter. Then I baked all of the texture maps needed to add the final detail to the textures of the low poly model.
I think that the final product came out looking very good. I was able to bring their poly count down to just over 18,000 polygons which seems to have captured the form very well. Here are my beauty shots of the model:
Lastly I have scanned my next object that I am going to clean up. It is a concrete bench that sits at the Chico skate park. I have taken the photos and I have run the data through Photoscan already. The data looks really clean and very well constructed. I will clean up the data next week. Here is my data from alignment to built textures.





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